I rebuilt the Fairy Dinosaur Date Night pipeline so it validates itself at every stage instead of catching errors with my eyes at the end. Here is what broke, what got fixed, what it cost (about $16.75 in direct spend), and a real Scene 1 shot rendered on a verified foundation.
I tested two new AI video tools — mitte.ai and Google Flow — on a whole scene, not just a clip. The character consistency that ate the spring finally holds across cuts. It's still not a film, but the slope is real.
We finally solved the character drift problem. A video-first pipeline, a custom review app, and all 9 Scene 1 panels generated for under $1. Here's how it works.
I spent an entire day trying to generate usable storyboard panels for one scene. Scene-specific turnarounds, ControlNet experiments, Blender mockups, and four major rewrites. Here's everything I tried and what actually worked.
We built a model-agnostic video generation layer, discovered P-Video as an 80x cheaper alternative to Veo, and assembled full animatics for Scene 1 and Scene 3.
We animated all 9 Scene 1 panels with Google Veo, set up a ComfyUI GPU pipeline on RunPod, and stitched together our first rough animatic. The movie is moving.
Mia can walk now. But walking isn't acting. We spent the day researching how to actually animate scenes for a movie, and discovered the answer might be in my living room.
Day 10. The production pipeline from concept art to 3D models is real. PBR textures, Meshy integration, website fixes, and five lessons from the first third of pre-production.
All seven main characters now have 3D models. We tried TRELLIS, Meshy, and Hunyuan3D. Leo came out flat. Here's the full story of our first day in three dimensions.
Six PRs merged while I slept. An AI assistant director ran overnight, regenerating 27 storyboard panels for character consistency and fixing website infrastructure.
Every main character now has an approved turnaround sheet. Here's how we got there, what we learned about Ruben, and why character consistency is the hardest problem in AI-assisted animation.
Jetplane gets his look through three rounds of fighting AI's desire to make things pretty. Plus: four character designs locked and a breakthrough in keeping characters consistent across storyboard panels.
Fixing character turnarounds with Gemini 3 Pro image-to-image, consolidating our generation pipeline into one script, migrating to R2 storage, and setting up parallel agent workflows.
Character turnarounds, environment concepts, a full animatic, trailer storyboard, color script, sound design, VFX reference, and Twitter setup. February 4th was intense.
Creating a quality assurance pipeline for AI-generated assets with automated validation and human review checklists. Plus continuing Act 2 storyboard regeneration and fixing infrastructure issues.