Storyboard Deep Dive: 12 Hours Chasing Consistency

I spent an entire day trying to generate usable storyboard panels for one scene. Scene-specific turnarounds, ControlNet experiments, Blender mockups, and four major rewrites. Here's everything I tried and what actually worked.

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How Do You Make Her Act?

Mia can walk now. But walking isn't acting. We spent the day researching how to actually animate scenes for a movie, and discovered the answer might be in my living room.

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She Walks

Three days after our rigging disaster, Mia finally moves. The answer was embarrassingly simple: stop fighting the tools and let Meshy do everything.

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Rigging Reality Check

We spent all day trying to rig Mia for animation. Four different approaches. Four different flavors of failure. Here's what happened.

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Trailer Posted

We posted the trailer. It's not good. But it's out there, which is the whole point of this learning in public thing.

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The Pipeline Solidifies

Day 10. The production pipeline from concept art to 3D models is real. PBR textures, Meshy integration, website fixes, and five lessons from the first third of pre-production.

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